Elder Scrolls IV: Oblivion v1.1.511 Patch
Patch details:
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5. Update 1.1 Notes
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Bug Fixes
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Fixed an issue with falling through collision in Fort Wooden Hand.
Fixed issue with remapping controls in French, German, Italian and Spanish
versions.
Fixed issue with some shadows not lining up.
Going to jail while equipped with bound armor or weapons no longer crashes the
game.
Fixed issue with bound weapons not dispelling properly after dismounting a
horse.
Fixed issue with player shadow being delayed after fast travel.
Fixed infinite gold issue on some dead NPCs.
Fixed issue with disease resistences that made it impossible to contract
vampirism under certain circumstances.
Fixed an issue where occasionally skills would not increase properly after you
received an increase in a way other than skill uses like as a quest reward.
Fixed issue where spells, powers and lesser powers were being improperly
resisted when the player cast them on themselves.
Fixed an issue where creatures and NPCs would not go into combat properly after
being hit by a projectile.
Fixed an issue with duplicating items and unequiping the bow.
Fixed an exploit that allowed you to sell equipped items to a vendor more than
once while on a horse.
Fixed an issue with items reappearing in dead bodies after saving and
reloading.
Fixed crash when NPC with active light spell on them unloaded from memory.
New Very Low Quality graphic setting available under Launcher options with
improved support for low end FX cards (5700 and lower). To use this setting, go
to the Launcher, select Options and click Reset to Defaults to allow the auto
detect to check your system.
Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations
for ATI cards.
Fixed a crash issue where loading a save would crash if the player had extra
data on them.
Fixed an issue for LOD art for city was not unloading quickly enough when
exiting an interior.
Fixed an issue where Aylied doors would not open when activated in Miscarcand.
Quest Fixes
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If you are permanently expelled from Mages Guild, you can now go back into the
Mages Guild buildings.
In The Siren's Deception, the door to Gweden farmhouse is prevented from
locking too soon if player exits too quickly.
In the Light the Dragonfires quest, player controls are prevented from being
locked if player accidentally hits Ocato during the final battle in the
Imperial Palace.
In the Confront the King quest, fixed an issue where Mannimarco would
occasionally stop fighting the player while the player's controls are locked.
In Corruption and Conscience, fixed an issue if player got to Llevana's house
earlier than expected and she would initiate trespass behavior rather than move
the quest forward.
In Theranis' Mistake, it is no longer possible to get multiple copies of
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
too early in the quest.
In the Leyawiin Recommendation quest, it is no longer possible to bypass
Kalthar in Fort Blueblood.
In Revenge Served Cold, Corrick will now recognize when player had the jade
amulet in their inventory if No Stone Unturned quest had been previously
completed.
In Infiltration, player can no longer kill Blackwood Company members and stop
progress in Fighter's Guild.
In Dark Brotherhood, if you kill fellow members and get kicked out of the
guild, you can no longer continue to progress in the questline until you redeem
yourself and get back in.
In The Master's Son, the player now properly receives their reward when
completing the quest.
In Caught in the Hunt, fixed an issue where NPCs would not go into combat
properly.
In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
would disappear if you left the well.
Getting disqualified from the first Arena match no longer blocks you from
further matches.
In Till Death Do They Part, the Count no longer rewards player with gold more
than once. Fixed an issue with not receiving the Vampire Ashes topic if the
player picked up vampire ashes before getting the quest. Fixed issue where
Bloodgrass topic was not added if player finished the Main Quest before
starting quest. Hal-Liurz will now follow player properly when asked about the
cure.
In Mystery and Harlun's Watch, the dead body you are supposed to find will no
longer disappear from Swampy Cave if you cleared out the dungeon before
starting the quest.
In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
artifact.
In When the Vow Breaks, additional instance of Rockshatter are now prevented
from appearing on Bjalfi's dead corpse after saving and reloading.
In Paranoia, game no longer crashes when Bernadette Peneles exits the city
while you are following her.
For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to
Clavicus Vile.
Plugin Fixes
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Fixed issue with saving your game while an actor is in a new interior cell
created in a plugin, and re-loading the save game without the plugin.
Fixed issue with loading previous saves with plugin that contains new base
objects that are containers, NPCs and creatures.
Fixed issue with linked pathpoints scripted to switch on/off that are modified
by a plugin.
NPC's companions no longer disappear when they fast travel with player to an
exterior cell that is modified by a plugin.
New scripted spell effects created in a plugin now work properly.
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The Elder Scrolls IV
OBLIVION
Version 1.1.511
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Index:
1. Known Issues and Troubleshooting
2. Manual Errata and Addendum
3. Performance Tuning
4. System Requirements
5. Update 1.1 Notes
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1. Known Issues and Troubleshooting
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-Installation Issue
If you repeatedly uninstall and re-install Oblivion, certain systems will
display an error message if you try to uninstall Oblivion again. To fix this,
put your Oblivion disk in and run setup.exe. This will clear up the error and
you can uninstall and reinstall the game.
-Saved Games
Your saved games are located in your \My Documents\My Games\Oblivion directory.
-Prior to Installing the Game
Before attempting to install Oblivion, please verify that your computer meets
system requirements.
We also recommend that you prepare your hard drive for installation by running
ScanDisk and Disk Defragmenter prior to installation. These utilities are part
of Windows® and can identify and resolve problems with your disk drive which
could hinder installation and/or playing of the game.
To launch these programs and optimize your hard disk drive:
1. Open "My Computer".
2. Right-click the disk drive you wish to install the game onto (usually C:).
3. Click on "Properties".
4. Select the "Tools" tab.
5. Click "Check Now" to launch Scandisk.
6. When Scandisk has completed, follow steps 1-3 and click "Defragment Now" to
launch Disk Defragmenter.
Note that defragmenting your disk drive can take a long time. It's a good idea
to start disk defragmenter and let it run overnight.
-ATI Crossfire
Performance on systems using ATI Crossfire will be reduced until ATI releases
an updated driver with Oblivion listed as a Crossfire Compatible game.
-Error messages when launching Oblivion:
This will appear as a missing dll error similar to "d3dx9_27.dll not found."
This can be corrected by Exploring the Oblivion DVD. On the disk there is a
folder named DXREDIST. Open the folder and run the DXSETUP.exe. This will
install the version of DirectX required to run Oblivion.
-Unable to make new saves
If the Tab key is pressed while entering a name during character creation, a
problem may occur when the game goes to write a save to the save location. This
is because the name of the character is included in the name of the save file
used in Windows. This is most commonly a result of attempting to Alt-Tab out of
the application during name entry. If this occurs, autosaves and quicksaves will
continue to function correctly, but saves made through the menu will not. The
issue will be fixed if the Tab is deleted when renaming the character before
exiting the sewer at the end of the character generation.
The following may also be of assistance if the character has progressed beyond
character generation:
The player name can be changed through the console by pressing the ` (tilde)
key, and entering the following: player.SetActorFullName "Player Name" (where
Player Name = the name of the character). Press RETURN, and then exit the
console by pressing the tilde again.
Also, saves can be made through the console by pressing the ` (tilde) key, and
entering the following: save filename (where filename = the name of the save
that you would like to make). Press RETURN, and then exit the console by
pressing the tilde again.
-Input Problems
Keyboard input problems could be the result of a control peripheral. Editting
the Oblivion.ini may correct this issue. The Oblivion.ini file is located in
the My Documents\My Games\Oblivion directory. In the [Controls] section, change
the “bUse Joystick=1� setting to “bUse Joystick=0� or simply disconnect
the peripheral. Make sure the settings are saved. Note, changes to the
Oblivion.ini file will not be saved if Oblivion in running when the changes are
made.
-Frequent Crashing possibly due to old system file
Some users may experience frequent crashing due to an older system file. These
crashes may be attributed to the 'mpeg2dmx.ax' file. Simply renaming the file
to "mpeg2dmx.ax.old" may correct this issue.
-Frequent Crashing possibly due to connected HP printer
A program related to HP printers may cause Oblivion to crash. Before running
Oblivion: Press Ctr-Alt-Del to bring up the task manager. Go to the Processes
Tab. Right click on any process starting with the letters HP and select End.
Running Oblivion at this point may have this issue corrected. Note: The PC will
need to be restarted to reinitialize printing or imaging.
-"FF" icons in the system tray
Some users have reported having numerous "FF" icons in their taskbar during or
after playing Oblivion. These icons are from a seperate video/audio decoder you
may have installed in the past called "FFDShow." This program is processing the
sound files for Oblivion, which some users have reported slows down the game,
and can leave the icons in their system tray. Simply moving the mouse over
those icons will get rid of them after you stop playing Oblivion. Uninstalling
FFDShow can fix this, but it is NOT necessary. You can follow the steps below
to tell FFDShow not to handle sound for Oblivion.
Instructions for disabling the FFDShow for Oblivion without fully removing it:
1. Click Start
2. Click "All Programs" (or just Programs, depending on the version of Windows,
whether they're using "classic," etc.)
3. Go to the ffdshow folder.
4. Click "Audio decoder configuration."
5. In the left hand pane, click "Info & debug." This is the second entry in the
list.
6. In the right hand pane, near the bottom, find a check box labelled "Don't
use ffdshow in:"
7. Check that box, and in the text box underneath (it lights up when you check
the check box), add "oblivion.exe" (don't include the quotes). If there is
already something in that box, put a semi-colon ( ; ) after what's already
there, and oblivion.exe after that. Do NOT use spaces, since ffdshow will think
that's part of the filename. A valid entry would be "explorer.exe;oblivion.exe"
(without quotes).
8. Finally, click "Ok" and start Oblivion.
-Game Pad Functionality
Although the PC version of Oblivion handles best when played with a keyboard
and mouse, it is possible to play the game with an assortment of game pads as
well. Due to the variance in these game pads, it may be necessary to make a few
changes to the Oblivion.ini file located in My Documents\My Games\Oblivion.
Below is a list of the settings that can be changed to make a Xbox 360
controller attached to a PC, function better with Oblivion. It should be noted
however, that because the PC version of the game was optimized to play with a
keyboard and mouse, the experience will NOT be the same, as using a 360
controller on the Xbox 360 version of the game. Additionally, these settings
can be applied to other game pads, but the values represented may need to be
tweaked further. Finally, the mapping of the buttons will need to be determined
when entering the game, and can be changed in Options - Controls, from the Main
Menu - Do NOT map the directional controls (Forward, Backward, Left, Right), as
this will overwrite certain changes made in the Oblivion.ini file.
These are the default settings in the Oblivion.ini:
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
Change to these values to get better functionality from a 360 game pad
connected to a PC.
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000
iJoystickLookUpDown=5
iJoystickLookLeftRight=4
fJoystickLookUDMult=0.7500
fJoystickLookLRMult=0.7500
Make sure the settings are saved. Note, changes to the Oblivion.ini file will
not be saved if Oblivion is running when the changes are made.
-Updated Oblivion Launcher
The updated launcher now includes options for changing your auto detect
settings for Video Quality. The presents are Very Low, Low, Medium, High and
Ultra High. If you select Reset to Defaults, it will restart the auto detect
and offer the best settings for your system.
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2. Manual Errata and Addendum
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-New Quick Keys. Press F1 - F4 to access your Journal and Stats menu
F1 - Stats
F2 - Inventory Menu
F3 - Magic Menu
F4 - Maps and Quests
-Page 20 states the Governing Attribute for Block is Agility. It should be
Endurance.
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3. Performance Tuning
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There are several things you can do to increase game performance.
-Make sure you have no other programs running in the background.
-Lower the game resolution. The game runs faster at 640x480 and 800x600.
-Go to your Options menu and select Video. Try the following options to improve
performance:
-Set View Distance as low as possible. Your framerate and load times will
improve but you will not be able to view as far.
-Set Tree, Actor, Item and Object Fade as low as possible. This will cause
certain objects in the world to fade away sooner. This will increase your
framerate but degrade visual quality.
-Set Texture Size to Medium or Small. Textures on objects will not appear as
sharp when this setting is reduced. This will increase your framerate but
degrade visual quality.
-Set Grass slider as low as possible. This will cause less grass to be
displayed around your character. This will increase your framerate but you will
see less grass displayed.
-Set Distant LOD to OFF. This will reduce your view distance, but your
framerate and load times will improve.
-Set Distant Buildings to OFF. You will not see cities or the Imperial City in
the distant landscape but your framerate and load times will improve.
-Set Distant Trees to OFF. You will not see trees in the distant landscape but
your framerate and load times will improve.
-Set Interior Shadows as low as possible. This will decrease the number of
characters that cast shadows while you are in interiors, improving your
framerate.
-Set Exterior Shadows as low as possible. This will decrease the number of
characters that cast shadows while you are in exteriors, improving your
framerate.
-Set Self Shadows to OFF. The Player and other characters will no longer cast
shadows on themselves, but will still cast shadows on the environment. This
will improve your framerate.
-Set Grass Shadows to OFF. Shadows will no longer display on grass. This will
improve your framerate.
-Set Tree Canopy Shadows to OFF. The forests will no longer cast shadows on the
landscape, improving your framerate.
-Set Shadow Filtering as low as possible or off. This will reduce the amount of
softening the shadows receive, but increase framerate.
-Set Specular Light as low as possible. This will cause objects to lose their
shininess at lower distances, improving your framerate.
-Set HDR Lighting to OFF. This will increase your framerate but degrade visual
quality.
-Use Bloom lighting instead of HDR, or turn Bloom off. Bloom is a less
intensive version of HDR. Turning it off will improve framerate but degrade
visual quality.
-Make sure Water Detail is set to Normal. High detail water will decrease your
framerate.
-Set Water Reflections and Ripples to OFF. This will increase your framerate
while you are near water, but the water will not show reflections or react to
objects interacting with it.
-Set Window Reflections to Off. This will remove the subtle reflections from
windows but improve framerate.
-Set Blood Decals to Medium or Low. At Medium, decals do not get applied to
characters, only landscape. At Low, no decals get applied at all. These will
increase your framerate in combat situations.
-Turn anti-aliasing down or off. This will degrade overall visual quality but
improve your framerate.
-Turn off music
The music is mp3 format and can slow the game down.
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4. System Requirements
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-Minimum System Requirements:
* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 8x DVD-ROM Drive
* 4.6 GB free hard disk space
* DirectX 9.0c (included)
* 128MB Direct3D Compatible Video card and DirectX 9.0 compatible driver
* DirectX 8.1 Compatible Sound Card
* Keyboard, Mouse
-Recommended System Requirements:
* 3.0 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, Nvidia GeForce 6800 series, or higher video card
-Supported Video Card Chipsets:
ATI X1900 series
ATI X1800 series
ATI X1600 series
ATI X1300 series
ATI X850 series
ATI x800 series
ATI x700 series
ATI x600 series
ATI Radeon 9800 series
ATI Radeon 9700 series
ATI Radeon 9600 series
ATI Radeon 9500 series
NVIDIA Geforce 7800 series
NVIDIA GeForce 6800 series
NVIDIA GeForce 6600 series
NVIDIA GeForce 6200 series
NVIDIA GeForce FX series
VIDEO
-Regardless of your video card, make sure to download the latest drivers from
your manufacturer.
INPUT
-ALT+TAB may cause some game instability with some hardware configurations and
is not advised.
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