Galactic Civilizations II: Dread Lords v1.11 Patch
Patch details:
Here is what is new in Galactic Civilizations v1.11 over 1.1:
+ New AI option - allow AI to use more CPU. Not used yet but will be in future
builds.
+ Civ homeworlds are set when loading a saved game.
+ AI (some of them) less reactionary to influence concerns (i.e. won't likely
build as many embassies)
+ AI pickier about trading weapons techs
+ AI sensitive to player going for tech victory
+ AI designs ships more often (this will be further refined in the future)
+ Some text string changes
+ Double clicking on a a ship in the stacked ships list will now open the
planet screen
+ Can no longer steal techs that belong to a different ethical alignment
+ Re-designed the save and load game systems to be much faster and use a lot
less memory (only works on NEW games)
+ Strategic view updates better on loading a saved game
+ Players can now sort by social production on Civ manager
+ Confirmation dialog added on retire option
+ Fixed bug where movement points in a fleet get miscalculated after the
battle
+ Tweaks to CalcMilitaryMight to be a better judge of what a strong military
really is
+ Civ Abilities recalculated quicker so that various trades and such have a
more immediate effect.
+ Research screen remembers what sort list you chose
+ Victory Status tells player how many civs they've conquered
+ Lots of small tweaks and performance enhancements.
+ Neutrality Learning Centers will automatically take over (upgrade from)
Research Academies
+ Some research oriented techs are more expensive
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