The Elder Scrolls IV: Oblivion v1.1.425 Beta Patch
Patch details:
The Elder Scrolls IV: Oblivion retail patch v1.1.425 beta
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The Elder Scrolls IV
OBLIVION
Version 1.1.425 BETA
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READ THIS FIRST!
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Bethesda Softworks is happy to announce the release of our Beta Patch. Please
understand that this is not the final version of the patch, this is a Beta
Patch. If you are not experiencing any problems while running Oblivion, it is
not recommended that you install this Beta Patch. If you do choose to install
it, we strongly recommend you backup your save games and understand it may be
necessary to re-install the game when the final patch is released. When
installing the Beta Patch, please allow the installation to complete naturally.
This installation may take up to twenty minutes in some cases.
Additionally, you may experience issues with this patch. Please report any
issues you experience with this patch at www.elderscrolls.com/forums under
Hardware and Software Issues -- specify you are running with the BETA patch. We
are working diligently to incorporate as many updates as possible into the final
version of the patch. The purpose of this patch is simply to get potential fixes
to the Oblivion fan base as soon as possible. The Beta patch includes fixes for
a number of issues posted on our forums as well as issues noticed through our
own internal game-play. An official patch will be released when we have
received enough feedback on the beta patch, incorporated any other fixes, and
are satisfied that it meets our quality standards.
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5. Update 1.1 Notes
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Bug Fixes
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Fixed an issue with falling through collision in Fort Wooden Hand.
Fixed issue with remapping controls in French, German, Italian and Spanish
versions.
Fixed issue with crashes on exit.
Fixed issue with some shadows not lining up.
Going to jail while equipped with bound armor or weapons no longer crashes the
game.
Fixed issue with bound weapons not dispelling properly after dismounting a
horse.
Fixed issue with player shadow being delayed after fast travel.
Fixed infinite gold issue on some dead NPCs.
Fixed issue with disease resistences that made it impossible to contract
vampirism under certain circumstances.
Fixed an issue where occasionally skills would not increase properly after you
received an increase in a way other than skill uses like as a quest reward.
Fixed issue where spells, powers and lesser powers were being improperly
resisted when the player cast them on themselves.
Fixed an issue where creatures and NPCs would not go into combat properly after
being hit by a projectile.
Fixed an issue with duplicating items and unequiping the bow.
Fixed an exploit that allowed you to sell equipped items to a vendor more than
once while on a horse.
Fixed an issue with items reappearing in dead bodies after saving and
reloading.
Fixed crash when NPC with active light spell on them unloaded from memory.
New Ultra Low Quality graphic setting available under Launcher options with
improved support for low end FX cards (5700 and lower). To use this setting, go
to the Launcher, select Options and click Reset to Defaults to allow the auto
detect to check your system.
Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations
for ATI cards.
Quest Fixes
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If you are permanently expelled from Mages Guild, you can now go back into the
Mages Guild buildings.
In The Siren's Deception, the player can no longer get locked outside Gweden
farmhouse if they exit too quickly.
In the Light the Dragonfires quest, fixed an issue where player controls get
locked if player accidentally hits Ocato during the final battle in the
Imperial Palace.
In the Confront the King quest, fixed an issue where Mannimarco would
occasionally stop fighting the player while the player's controls are locked.
In Corruption and Conscience, fixed an issue if player got to Llevana's house
earlier than expected and she would initiate trespass behavior rather than move
the quest forward.
In Theranis' Mistake, it is no longer possible to get multiple copies of
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
too early in the quest.
In the Leyawiin Recommendation quest, it is no longer possible to bypass
Kalthar in Fort Blueblood.
In Revenge Served Cold, Corrick will now recognize when player had the jade
amulet in their inventory if No Stone Unturned quest had been previously
completed.
In Infiltration, player can no longer kill Blackwood Company members and stop
progress in Fighter's Guild.
In Dark Brotherhood, if you kill fellow members and get kicked out of the
guild, you can no longer continue to progress in the questline until you redeem
yourself and get back in.
In The Master's Son, the player now properly receives their reward when
completing the quest.
In Caught in the Hunt, fixed an issue where NPCs would not go into combat
properly.
In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
would disappear if you left the well.
Getting disqualified from the first Arena match no longer blocks you from
further matches.
In Till Death Do They Part, the Count no longer rewards player with gold more
than once. Fixed an issue with not receiving the Vampire Ashes topic if the
player picked up vampire ashes before getting the quest. Fixed issue where
Bloodgrass topic was not added if player finished the Main Quest before
starting quest. Hal-Liurz will now follow player properly when asked about the
cure.
In Mystery and Harlun's Watch, the dead body you are supposed to find will no
longer disappear from Swampy Cave if you cleared out the dungeon before
starting the quest.
In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
artifact.
In When the Vow Breaks, fixed an issue where a second instance of Rockshatter
would reappear back on Bjalfi's dead corpse after saving and reloading.
In Paranoia, game no longer crashes when Bernadette Peneles exits the city
while you are following her.
Plugin Fixes
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Fixed issue with saving your game while an actor is in a new interior cell
created in a plugin, and re-loading the save game without the plugin.
Fixed issue with loading previous saves with plugin that contains new base
objects that are containers, NPCs and creatures.
Fixed issue with linked pathpoints scripted to switch on/off that are modified
by a plugin.
NPC's companions no longer disappear when they fast travel with player to an
exterior cell that is modified by a plugin.
New scripted spell effects created in a plugin now work properly.
(Ei arvosteluja) |